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About Broken Attitude Studios

Broken Attitude Studios started as the vision of Randy Wilson, a musician and sound designer with a lifelong devotion to video games.

Armed with little more than a MIDI keyboard, a notebook and a pen, he pushed his ideas and dream-time visions into the realm of reality.

Beginning in 2001, he took inspiration from the classic Nintendo title, Ocarina of Time, and begun working on creating a virtual world of his own, complete with inhabitants of light and darkness. As Broken Attitude evolved, more people joined the cause, wanting to help create the games under Randy's lead.

As with most companies new to the industry, Broken Attitude faced its hardships, from "feature creep" to outright rebuilds to take advantage of newer technologies. Unlike most other new companies, however, Broken Attitude survived those hardships and has forged on.

Now, no longer focusing on engines and other distractions that have taken us away from our goal, Broken Attitude is underway with development of their first full game, Transient Shift. Having weathered through many harsh lessons, Broken Attitude Studios has adopted a policy of creating games that are not only "pretty to look at", but leave gamers coming back for more, again and again.

For more information about Broken Attitude, please email pr@brokenattitude.com.

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